I decided to re-cover everything I’ve already learnt in Maya. Although this youtubers design is incredibly simple, it is more the methods of creation he uses to make the model that I can take note on and apply to my own modelling process.
This is my primary method of re-learning hard surface modelling. Within this 2 part tutorial, he covers basic shapes and how to utilise the tools within Maya to get the edges you want after applying a subdivided surface to the model. More than likely everything taught within this tutorial will apply to my modelling in the future.
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