This project has been a large improvement from my first semester in all aspects.
I wanted to work on my time management, increasing my skill in modelling and tracking and create a professional looking product in hopes to apply for work.
My time management improved greatly, by blocking my project into individual components such as concept art and scouting, modelling and texturing, I was able to balance my time with my other projects while still checking off tasks for this project due to working them down into more bitesize pieces so each task could be completed within a day or two. I know this was a success as no all night working sessions had to be carried out to finish this.
My modelling was the skill I believe increased the most. Taking the time to re-learn how to model in Maya and delve more into hard surface modelling and its techniques allowed me to create more professional quality models as well as the knowledge of how to create almost any shape I want.
I also put more effort in learning to UV unwrap and texture paint within substance paint. Triplanar projection and texture sets were something I only learned through curiosity simply because I now had the time to explore the software.
Matchmove is forever going to be a constant learning process, upon attempting object tracking this semester I learned how difficult getting a solid track can be as well as what to look out for in footage to help guarantee a better track. This will greatly help if I ever work for clients as I will be able to advise on shots that will contain visual effects to make sure that the post-production can go as smooth as possible.
This semester has been an amazing experience for me to learn more about the industry and also prepare myself for it. And I hope that the skills I have developed will be enough to push myself forward within the industry.
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