Draft to Final – Grappling Hook

Here is a small video summarising the work gone into building the final grappling hook scene from draft to final.

Creating this scene has taught me a lot more about object tracking due to having created my own prop to use for tracking. Markers need to be clear for the camera to see. and contain the highest level of contrast possible. If using colours stick to red, green or blue to allow for RGB split channels for tracks to be more accurate. Also designing your prop to wield somewhat like your model not only in terms of function but in weight will allow the actor’s movements to flow smoother, allowing for an easier track.

Draft to Final – Tunnel

Here is a small video summarising the work gone into building the final tunnel scene from draft to final.

The tunnel scene may not be my best modelled or textured but it has the best lighting by far. Lighting is something that I’m still learning to understand within blender due to the nature of 100 strength doing nothing and 10000 strength being the norm, but only at a certain distance. Lighting is one of the points I want to focus on after this project to help improve my shots overall finished look. This scene also allowed me to experience footage that the light is constantly changing in and how to make the best out of the footage through manual tracking and the right track settings.

Draft to Final – Drop Pod

Here is a small video summarising the work gone into building the final drop pod scene from draft to final.

The drop pod scene I believe is my best work that I have created for this showreel, the track, model and lighting are all of the photoreal quality standards set by Framestore. There is room for improvement in all areas but these will improve as I continue to learn more about Maya, Blender and Substance Painter. Adding smoke and fire to this would be my next attempt to learn and add to this shot to enhance the scene.